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Start your run
Start your runGetting startedStarting professions
Money, rent and the shop buyout
Money, rent and the shop buyoutMoney and rentBuying out the shop
Stock, display and trade
Stock, display and tradeDisplay caseShop inventoryHow to spot fakesUnderground marketRadioactive waste
Product lines
Product linesWeapons dealerChemistWater merchantFenceHydroponic farmer
Production and overnight work
Production and overnight workCrafting machinesProduction chainsNight scavenging
Trouble at the counter
Trouble at the counterStation factionsHow to spot augsCustomer reactions
All guides
  • Home
  • Start your run
    • Getting started
    • Starting professions
  • Money, rent and the shop buyout
    • Money and rent
    • Buying out the shop
  • Stock, display and trade
    • Display case
    • Shop inventory
    • How to spot fakes
    • Underground market
    • Radioactive waste
  • Product lines
    • Weapons dealer
    • Chemist
    • Water merchant
    • Fence
    • Hydroponic farmer
  • Production and overnight work
    • Crafting machines
    • Production chains
    • Night scavenging
  • Trouble at the counter
    • Station factions
    • How to spot augs
    • Customer reactions

Unofficial guide site

Probably Stolen - Cyberpunk Shopkeeper Sim

Probably Stolen - Cyberpunk Shopkeeper Sim puts you behind the counter of a loan-funded storefront on a cyberpunk space station, where rising rent, inspectors who go through your stock and a population hiding rogue AI chips all land on the same shift. These guides follow the loop as it plays: pay the rent, pick a product line, stage the display case before you open, run one overnight machine chain, and decide what to do about the customer standing in front of you.

Start your first weekCheck a lot for fakes
The shop counter: a wall display case on the left, a customer standing at the till, a wanted board of faces and bounty prices, and product shelves behind the counter.

Start your run

First week and first choice

  • Probably Stolen getting started guidethe first week in order: what to stage, what to clear, and the first counterfeit pack.
  • Starting professions and tier rankingwhich profession to start on, what ruins it, and the order to move up in.

Probably Stolen - Cyberpunk Shopkeeper Sim basics

You took a loan to secure a small storefront and the central goal is to earn enough to buy the shop out before the rent squeeze forces you into deals you cannot cover. The rent cycle is short and it rises whether or not you did well, so the first habit that matters is keeping dependable stock on the shelf. Attractiveness functions as foot traffic, not as a decorative score: empty food shelves mean fewer walk-ins, and fewer walk-ins means the next rent is harder.

Everything else hangs off that. Reputation opens licences, underground deals and political cover, and it also paints a target on you. The station's four ruin types — inspections for weapons, addiction for chemicals, liability for water, raids for contraband — are the reason your choice of starting profession decides which kind of trouble your shop attracts.

Money, rent and the shop buyout

Keeping the shop open, then taking it over

  • Money and rent weekly cyclewhen rent lands, why a missed week spirals, and the order to run the till.
  • Buying out the shopthe win condition, what to fund first, and when to stop expanding.

Stock, display and trade

Display, storage and fakes

  • Display case guidewhat to put in the case so the right customers walk in, and when the change takes effect.
  • Shop inventory managementwhere stock lives, what gets stolen overnight, and what to conceal.
  • How to spot fakesthe three checks on a lot, and the four ways to answer a counterfeit.
  • Underground marketlicences, the smuggler bay, bribes and the raid maths.
  • Radioactive waste disposalthe dumping-grounds route and the container fallback.

Product lines

Five product lines

  • Weapons dealer guidepermits, modifications and why hardware in the case concentrates inspection risk.
  • Chemist guidestrong margins against addiction trouble, and the four machines behind them.
  • Water merchant guidethe full test, filter, label and store order for jugs.
  • Fence guidewhether the contraband start is survivable and what it costs to survive.
  • Hydroponic farmer guidewhy food is the one line outside the four ruin types.

Production and overnight work

Machines, chains and trips

  • Crafting machineswhat Dr. Jackson sells, what slots each machine has, and what power costs.
  • Crafting production chainswhat the furnace, fermenter, purifiers and hydroponics turn into.
  • Night scavengingthe dumps trip, the wound odds, and the morning it costs you.

Trouble at the counter

Factions, Augs and customers

  • Station factionswhat Security, the Black Market, Revolution and the Upper Level want from you.
  • How to spot augsthe two lists in the identification guide and the order to check them in.
  • Customer reactions guidewho walks in, and how approve, refuse, report and look away differ.
About this site and recently reviewed guides

Recently reviewed

Probably Stolen Buy Out The Shop: Save Up And Take OverThe buyout is a separate mortgage goal with no fixed price. This Probably Stolen buy out the shop guide ranks what to fund first and which milestones a rent-safe run unlocks.Probably Stolen Money And Rent Guide: Beat The Rent SpiralRent lands on a short weekly cycle and rises every time. This Probably Stolen money and rent guide shows the week-opening order and how to stop the spiral.Probably Stolen Tier List: Best Starting Professions RankedFarmer and Water Merchant lead the safe tier, Gunsmith sits in A, Chemist and Fence in B. This Probably Stolen tier list explains every start and its ruin.Probably Stolen Station Factions And How Standing MovesSecurity, the Black Market, Revolution and the Upper Level. This Probably Stolen station factions guide says what each one wants and how standing moves.Probably Stolen Chemist Guide: Recipes, Machines And RiskChemicals bring addiction rather than raids. This Probably Stolen chemist guide covers the guarded recipes, the four machines and the risk they carry.
Start with the first weekFactions and reputationIdentify an Aug host