Unofficial guide site
Probably Stolen - Cyberpunk Shopkeeper Sim
Probably Stolen - Cyberpunk Shopkeeper Sim puts you behind the counter of a loan-funded storefront on a cyberpunk space station, where rising rent, inspectors who go through your stock and a population hiding rogue AI chips all land on the same shift. These guides follow the loop as it plays: pay the rent, pick a product line, stage the display case before you open, run one overnight machine chain, and decide what to do about the customer standing in front of you.

Probably Stolen - Cyberpunk Shopkeeper Sim basics
You took a loan to secure a small storefront and the central goal is to earn enough to buy the shop out before the rent squeeze forces you into deals you cannot cover. The rent cycle is short and it rises whether or not you did well, so the first habit that matters is keeping dependable stock on the shelf. Attractiveness functions as foot traffic, not as a decorative score: empty food shelves mean fewer walk-ins, and fewer walk-ins means the next rent is harder.
Everything else hangs off that. Reputation opens licences, underground deals and political cover, and it also paints a target on you. The station's four ruin types — inspections for weapons, addiction for chemicals, liability for water, raids for contraband — are the reason your choice of starting profession decides which kind of trouble your shop attracts.
Money, rent and the shop buyout
Stock, display and trade
Display, storage and fakes
- Display case guidewhat to put in the case so the right customers walk in, and when the change takes effect.
- Shop inventory managementwhere stock lives, what gets stolen overnight, and what to conceal.
- How to spot fakesthe three checks on a lot, and the four ways to answer a counterfeit.
- Underground marketlicences, the smuggler bay, bribes and the raid maths.
- Radioactive waste disposalthe dumping-grounds route and the container fallback.
Product lines
Five product lines
- Weapons dealer guidepermits, modifications and why hardware in the case concentrates inspection risk.
- Chemist guidestrong margins against addiction trouble, and the four machines behind them.
- Water merchant guidethe full test, filter, label and store order for jugs.
- Fence guidewhether the contraband start is survivable and what it costs to survive.
- Hydroponic farmer guidewhy food is the one line outside the four ruin types.